![]() At higher levels, your Profit Factor can influence the story, unlocking new dialogue options and letting you use your wealth as a political and diplomatic tool.Ĭore colony worlds are where the bulk of the story plays out, such as your main colony world Dargonus, which upon arrival you discover is far from the agrarian idyll that it used to be. At the same time, you have a set purchasing power known as Profit Factor that, when you buy something, regenerates over time, while the Profit Factor cap can be increased as you progress through the campaign. Instead, selling cargo to specific factions bolsters your reputation with them, increasing the availability of their stock. Trading doesn't provide you with income in the game-you're already significantly wealthy. It's worth pausing here to talk about the trading side of Rogue Trader, as it's quite unusual. Scanning others might yield resources or equipment, or provide a short narrative interlude that results in opportunities to colonise that world. Some planets are barren rocks that offer little beyond celestial decoration. Once the ship is repaired, you're free to explore the expanse via a Mass Effect-ish galaxy map, travelling between star systems and exploring the various planets within them. This latter side-quest was particularly entertaining, requiring me to follow symbols etched into the floor, spot hidden doors and avoid nasty traps.įootfall feels substantial when you're in it, but returning to your ship reveals the station to be but a speck in the wider Koronus Expanse. But I ended losing about five hours exploring the station, dealing with the rebel incursion, getting involved with a rakish con-woman who I ended up recruiting to my party (much to the chagrin of my tech-priest Pasqal), and helping out another companion by sniffing out some heretics. It's a fun system that rewards canny thinking, although it can be hard to figure out what some abilities actually do.Īfter your meeting with the leader of Footfall, you can head straight back to your ship if you like. ![]() Leaders can also essentially bet on their party's own prowess, designating zones on the battlefield for the party to capture, achieving which rewards them with bonus actions. My Rogue Trader specialised as a Leader, letting them use their action points to give other characters additional movements and actions. Initially, this feels restrictive, but you'll soon find ways around these restrictions through the class-specific abilities. Your party members have separate pools of movement and action points, but using a weapon will nearly always deplete any movement points remaining, and prevent you from using another weapon that turn. A blast from a bolter can burst an enemy's head like a grape, while smashing someone with a thunder hammer will leave little but a messy stain behind.īeneath this crimson sheen is a deep, chewy tactics system. ![]() Rogue Trader really emphasises the nastiness of these weapons. Your party gets to wield the full 40k arsenal, from bolters and flamers to chainswords and thunder hammers. Combat in Rogue Trader is turn-based, tough, and thoroughly grisly. Not only does this mean many people view kindness as weakness, it also means that a lot of situations can only be resolved by bloodshed. In the 40k universe, empathy is in short supply. One of your party members is an Imperial Inquisitor who encourages you to kill non-humans at every opportunity, and will look down on you for simply speaking to a "xeno". But certainly, your party aren't afraid to share their opinions on your choices. The extent to which your actions have consequences is hard to judge at this early stage. You can also kill people at the drop of a hat with alarming (or, depending on your viewpoint, thrilling) frequency. In your meeting with the Liege of Footfall Vladym Tocara, you can be empathetic and understanding, coldly professional, or a suppurating arsehole who demands Tocara beg for assistance on his knees. Your position within 40k's rigid hierarchy gives you unusual freedom to behave how you please. As you stroll through the gunmetal Gothicism of Footfall station, an accompanying servo-skull declares your presence to everyone nearby. You're also not technically a Rogue Trader at this stage, although you are one in all but name, and are treated by everyone as such.
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